Overview

How work is designed and implemented within organizations affects employees’ motivation, job satisfaction, creativity, self-confidence, and physical and mental wellbeing. The SMART Work Design Game is a card game that helps participants experience how good and poor work design factors lead to good and poor team effectiveness and high or low job satisfaction. The game is supported with an app that makes session facilitation straightforward. It helps facilitators organize groups, distribute instructions digitally, collect post-survey responses, and immediately review survey results.

The game builds on the substantial research led by Prof. Sharon Parker at Deakin University’s Centre for Transformative Work Design, including her 2024 article, The SMART model of work design (Parker and Knight, 2024). This model explains how job satisfaction improves when work is designed to be SMART: stimulating, allow mastery, autonomous, relational and tolerable.

The game is suitable for:

Session Plan

A SMART Work Design Game session lasts approximately 1-1.5 hours depending on the number of groups. Each group of 4-5 participants uses a standard deck of cards to complete two work design scenarios with low and high levels of the five SMART work factors (stimulating, mastery, autonomy, relational, and tolerable). A standard session is organized as follows:

Learning Outcomes

Facilitating the SMART Work Design Game

The SMART Work Design Game will be available to play in early 2026. If you are an educator or corporate trainer who would like to be notified when the game is released, please get in touch.